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Mathematics & Computer Science
The Mathematics & Computer Science Department at Landmark College offers students a wide variety of mathematics and computer science courses and strives to meet the educational needs of all students through a supportive environment, coordinated curriculum and a research-based understanding of learning differences. We believe that students can achieve success when provided with the learning opportunities and environment of Landmark College mathematics and computer science courses.
Students entering Landmark College vary widely in their knowledge of mathematics. Therefore, the mathematics curriculum ranges from skills-based classes that prepare students for specific credit courses to an applications-based Calculus II course. For some students, certain learning disabilities directly affect the ability to comprehend and solve mathematical problems; for others, mathematical expertise is superior.
The mathematics curriculum consists of two broad divisions: non-credit skills courses and credit-level content courses. Non-credit courses target skills necessary for success in particular credit courses. Each student who completes the pre-requisites can select mathematics credit courses, based on the student's demonstrated skill level, that are appropriate for later transfer into a four-year degree program. Our courses apply principles of universal design and encourage student participation. We offer support outside of class in office hours, but also through our tutoring service call the Math Support Center.
Students interested in computer science, cybersecurity, game design or game development, software design, informatics and computing, and geographic information systems are encouraged to pursue further computer science courses.
The computer science curriculum includes a skills-based course that emphasizes fluency in Microsoft Office Suite applications, a Creating a Personal Assistive Technology Toolkit course, an Introduction to Interactive Digital Design, Introduction to Programming, Game Writing and Interactive Storytelling, in addition to Web Design and Development courses. The curriculum, modeled after both the Association for Computing Machinery (ACM) and the International Game Developers Association (IGDA) framework, encourages student exploration to determine the areas of the software or digital games industry that is a best fit with their strengths, interests and goals.
The computer science curriculum is primarily project based and highly interactive to encourage student exploration, and to determine the areas of the software or digital games industry that is a best fit with students' strengths, interests and goals.
The Mathematics and Computer Science Department gives two awards:
The award for excellence in mathematics goes to the student who is serious about further studies in mathematics. The student actively participates in discussions, communicates clearly about mathematical concepts, and demonstrates inquisitiveness, dedication, consistency, and preparedness: the hallmarks of a successful analytic and logical thinker and problem solver.
The Pat Jaquith award is given to the mathematics student whose extraordinary effort and progress over the year is consistently admired by professors, tutors, peers, and advisors. Through hard work, attentiveness, and diligence with assignments, the student is becoming a skilled problem solver; one who has learned to think logically and symbolically, to reason analytically, and to communicate clearly about mathematical concepts.
Michelle Wallace Bower, Ph.D.
Chair, Mathematics & Computer Science Dept.